After Once Again Losing a Football Game to the Archrival

Mission Guide: Chapter Two

Here we are, the starting time of our new lives... again.

Missions

You now have a new safehouse in Bohan, later on the terminal one was burned downwards by the Russians. Roman says it'south time to "kickoff over once again." In this chapter, Mallorie introduces you to ii of her friends - Manny Escuela and Elizabeta Torres - both of whom provide work for Niko. Algonquin is unlocked after the mission "Blow Your Encompass," and Alderney becomes unlocked at the finish of the chapter.

Mallorie introduces Niko to Manny Escuela, a guy she grew up with. Manny is trying to "make clean up the streets," and he'southward making a video to record his struggle. He wants Niko to aid him take out some of the dealers in Bohan. After the cutscene, make it a vehicle with Manny and go to the dealer's place on K Boulevard. A cutscene shows the dealer leaving his apartment. Follow him, but don't get too close to him or you will spook him. Stay at to the lowest degree 2 car lengths behind him until he reaches the destination in S Bohan.

Escuela of the Streets Escuela of the Streets

Park behind the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes back to selection up Jay (the camera guy) while y'all're taking care of business. Shoot the lock on the door, and then take comprehend behind the wall. Take out as many dealers as y'all can from outside the warehouse before moving inside. In that location is no time limit here, so yous tin can take as long as you like.

Escuela of the Streets Escuela of the Streets

There is one dealer immediately to your correct inside the warehouse, and several straight ahead. Once you've taken out as many as you can from outside the warehouse, motility inside and immediately take comprehend backside the one of "Redwood" boxes. Take out the remaining dealers inside the warehouse, paying close attention to where they are situated on the radar. Utilize comprehend at all times, and watch out for the concluding dealer behind the colonnade in the centre of the warehouse. Leave the warehouse once all the dealers have been eliminated, and watch the cutscene every bit Manny [quite happily] takes all the credit for your work!

Escuela of the Streets Escuela of the Streets

Phone Dimitri calls and threatens to hunt Niko down and kill him, because he never paid Bulgarin the money he owed him.

Manny introduces Niko to Officer McReary, earlier providing the details of the next mission. The mission is very similar to the previous mission in terms of the chief objective (have out some gang dealers) except this time information technology's a piddling easier.

Street Sweeper Street Sweeper

Go to Windmill Street where the gang members are situated, and run over the two gang members that are standing past the garage. Once you have been spotted, two of the gang members will attempt to escape in a motorcar, and so give chase and spray their vehicle with bullets.

Street Sweeper Street Sweeper

Aim for the wheels initially, and then finish them off before going back to impale the terminal remaining gangster at the garage. You tin impale him however y'all like, though running him over is without a doubt the simplest option.

Street Sweeper Street Sweeper

Phone Mallorie has some more work for you, this fourth dimension from a character called Elizabeta Torres. Follow the 'E' on the radar to have missions from her.

Brucie wants Niko to whack some people for him. After the cutscene, call 911 and printing '1' to summon a police car. When the cops arrive, steal their car and lose your wanted level. When you lose the wanted level, Niko will automatically call Brucie for farther instructions. Brucie wants yous to impale somebody called Lyle Rivas.

Search and Delete Search and Delete

Finish the law motorcar and access the police computer. Select 'Search Police Records' followed past 'Search By Proper noun' and and so employ the keyboard to type in 'LYLE RIVAS'. Add together his location to the radar, and so exit the police computer.

Search and Delete Search and Delete

Get to Rivas's business firm and walk into the yellowish mark. During the cutscene, Rivas makes an escape through the bath window. Get out the building through the door you came in, and brainstorm chasing Rivas. Shoot his auto until information technology blows up, then run him over when he attempts to escape on pes. Niko calls Brucie to confirm that Rivas has been eliminated.

Search and Delete Search and Delete

TXT Brucie invites you to encounter him for more piece of work.

According to Brucie, the guy you lot merely killed (Lyle Rivas) had a car "worth stealing," which he left in an alleyway off of Yorktown Avenue in Steinway. Brucie wants y'all to get it and bring it back to his garage. When y'all get inside the vehicle, a cutscene begins, and a auto containing two of Lyle's associates arrives at the scene.

Easy as Can Be Easy as Can Be

Become the car back to Brucie's garage. The two thugs will chase and shoot you the whole way dorsum. Exist careful when turning corners, because the motorcar volition get damaged very quickly if they manage to block y'all. Go the automobile back to Brucie'south garage in 1 piece to consummate the mission.

Easy as Can Be Easy as Can Be

The main objective of the mission is quite elementary; the only matter yous need to be careful with is your handling of the automobile. Be patient and slow down when turning corners and you should exist fine. The car will [probably] be heavily damaged by the time you get it back to the garage, but that doesn't affair.

Easy as Can Be Easy as Can Be

Phone Brucie wants to talk to Niko nearly Roman, because he's been "gambling like an animal" and he'southward out of control.

Rivas'due south cousin owes Brucie a lot of coin, then he wants Niko to go and take care of him. During the cutscene, Roman creates a profile for Niko on Dearest Meet, which he's going to use to try and adapt a engagement with Rivas's cousin. Go to the [email protected] net cafe, and Niko will automatically call Brucie once he arrives in that location. Brucie tells y'all to log on and access love-run across.internet, then search for a guy called French Tom.

Out of the Closet Out of the Closet

Get to one of the calculator terminals and access the web. Go to love-encounter.net and click on the 'males' icon, and then locate French Tom. Scroll to the lesser of the page and click on the push to conform a appointment. Yous are now free to bear other business while you lot expect for French Tom to answer. Once he does reply, Roman volition transport a text message telling you to bank check your emails.

Out of the Closet Out of the Closet

In the response, French Tom tells you to meet him at the 69th Street Diner on Hove Beach at 18:00, so get at that place and await for him. Arroyo French Tom inside the diner, and Niko volition begin talking to him. When you are prepare, stand and eliminate French Tom to complete the mission.

Out of the Closet Out of the Closet

Mallorie introduces Niko to Elizabeta, who and then introduces Niko to Patrick McReary, a guy she's setting upwards a deal for. Elizabeta doesn't trust the guys that Patrick will be dealing with, so she wants Niko to human activity as his "guardian angel" and make certain that nothing goes wrong. The deal is taking place at Joliet Street, and Patrick has left a rifle on the roof of the identify next door.

Luck of the Irish Luck of the Irish

Go to the edifice in Southward Bohan, and then go up to the roof and collect the sniper rifle that Patrick has left for y'all. Stay crouched and picket over the deal using the sniper rifle. About 25 seconds afterward the cutscene, the dealers begin to shoot at Patrick and his associate. Zoom in with the sniper burglarize and take out all of the attackers. Take your time with each shot and deal with ane person at a time.

Luck of the Irish Luck of the Irish

One of the attackers gets in a tussle with Patrick, so snipe him, and and so three more than attackers will arrive. Once you have taken out the three attackers, the last attacker will attempt to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to let her know that Patrick is condom. She invites you lot back to her apartment for more piece of work.

Luck of the Irish Luck of the Irish

Elizabeta introduces Niko to Johnny, who is currently sitting on a large pile of heroin. Elizabeta has found a buyer for him, and she wants Niko to oversee the deal and ensure that everything goes okay, so the objective is similar to the previous mission. She also introduces Niko to Playboy X, who's going to be profitable you at the deal. Take Playboy to the contact's apartment, and follow him upwards to the third floor to meet Johnny.

Blow Your Cover Blow Your Cover

During the cutscene, information technology becomes apparent that the dealers are infact undercover LCPD officers. Find comprehend, and take out all of the attackers. Take your time and choice them off one at a time, and and so make your manner up to the next flooring. As you go out the room, at that place are two officers immediately to your right. Take them out, and then follow Playboy up to the adjacent flooring, where more officers are waiting to attack. There is a offset assist kit situated on the roof, and then collect it if you need it and and so use the wall as cover. Take out the two remaining officers, and more will begin to make their way onto the roof.

Blow Your Cover Blow Your Cover

Follow Playboy down the stairs, where another officer is waiting to attack you. Once he is dead, a two-star wanted level appears. Brand your way downward to the ground floor, only scout out as there are two more officers waiting for you on the stairs. Once you lot escape from the building, get in the car across the road and lose your wanted level with Playboy. Finally, take Playboy X back to his apartment in Algonquin to complete the mission.

Blow Your Cover Blow Your Cover

Phone Roman calls to announce that he has collected insurance money from the sometime cab depot, and has invested the coin in a brand new one. The business concern is up and running.

TXT Playboy X has some work for Niko. Follow the 'X' icon on the radar to go and encounter him.

In this mission, Manny wants Niko to eliminate some people he used to curlicue with, who accept been "bad-mouthing him" later watching his new film. Information technology seems they weren't impressed. Become to the Algonquin Bridge and stop in the yellow marker facing south.

The Puerto Rican Connection The Puerto Rican Connection

The target y'all are looking for is on the train, so you need to follow it and eliminate him when he gets off. The chase will lead to Cayuga Avenue in Schottler.

The Puerto Rican Connection The Puerto Rican Connection

Make your style up to the platform and eliminate the three targets. It might be useful to take cover before launching your assault, merely if you commencement with full health and a decent (quick) weapon such as the Micro-SMG and then it shouldn't be necessary.

The Puerto Rican Connection The Puerto Rican Connection

TXT A text message arrives from an anonymous user, instructing you lot to see him at the terminate of the pier at Castle Gardens.

Phone Elizabeta wants Niko to go and see her.

During the cutscene, Elizabeta argues with Little Jacob. She says some people he introduced to her have "ripped her off large fourth dimension," and she needs Niko to become to the onetime infirmary on Colony Island and go her coke back. The old infirmary is heavily guarded by dealers, and you will need to eliminate all of them in guild to go to Elizabeta's coke. One time you have the coke, you'll need to escape from the hospital, so it may be a adept idea to go to the old hospital before starting the mission to scope it out first.

The Snow Storm The Snow Storm

There are multiple approaches to this mission. A good style to start would be to stand well abroad from the chemical compound, and snipe as many of the dealers as possible before going in. The old infirmary is surrounded past metal fencing, and there are 2 areas of broken contend which you can use to enter the complex - one on the north side and one on the due east. Yous should enter via the n gap and escape using the east gap. Enter the building itself via the doorway on the east side of the edifice. Accept cover at all times and eliminate anyone who attacks you.

The Snow Storm The Snow Storm

An SMG in addition to a heavy piece such as the assault rifle is recommended. You lot'll need plenty of ammo, full health and armour before starting the mission. Have your time, take cover at all times, and eliminate anyone in your path. Be careful when you are going through the main corridor section of the building, equally there are attackers on the upper level of the complex besides as on the basis - refer to the radar to see which ones are above you. There are starting time help kits located throughout the complex, then keep an eye out for them. The coke is being guarded in a room past two dealers. Waste matter them, and then selection up the pocketbook of coke.

The Snow Storm The Snow Storm

One time you accept the coke, N.O.O.S.E volition begin to raid the erstwhile hospital, and a chopper arrives. Make your way dorsum to the corridor, and go back out exactly the same way you came in. There are 2 officers waiting to shoot yous near the entrance of the building. There is also a further officer waiting outside, who is taking encompass behind a burned out vehicle. As mentioned earlier, exit the complex using the gap in the argue on the eastward side of the building, and then quickly jump into the Humboldt river and utilize the Jetmax to escape.

The Snow Storm

Once yous have shaken the cops off, become back and meet Little Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the government, and that it's "her job" to go along an eye on Niko! She says the cops are ready to accept downwards Elizabeta, and demands that Niko hands over the coke. Ouch.

The Snow Storm The Snow Storm

Elizabeta is becoming paranoid because she knows the police are finally onto her.

Have a Heart Have a Heart

Manny and Jay soon arrive at the apartment and begin recording a new piece for their picture, where they accuse Elizabeta of messing up the streets However, Elizabeta is having none of it, and she shoots both Manny and Jay through the head! She then tells Niko to put the bodies in her car and get rid of them. Elizabeta knows a doctor that will deal with them.

Have a Heart Have a Heart

Take the bodies of Manny and Jay to the doc at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll have the organs "out on the streets in no fourth dimension." Splendid!

Have a Heart Have a Heart

Brucie wants to show off his new motorcar by taking part in a street race, but Lenny (the mechanic) screwed something up, and he now has zilch to race with. Brucie wants Niko to take him to Freetown Avenue in Willis so that you can take Steve'southward motorcar to the race instead. It's a yellowish Comet.

No. 1 No. 1

One time you lot have the motorcar, go to the starting point and prepare to race. Equally long every bit you don't crash, you lot should exist able to finish outset with adequately relative ease. Take it easy at corners, wearisome downwards and brake properly otherwise it could price you the race. The other v drivers aren't exactly smashing - they tend to crash a lot, so all you need to do (basically) is not crash!

No. 1 No. 1

Take Brucie dwelling house once the race is finished, to consummate the mission.

No. 1 No. 1

Playboy's onetime friend, Dwayne Forge, just got released from prison, and he is disgruntled that Playboy has moved on and left him behind. Playboy has left some weapons for you in an alleyway at Castle Gardens for the side by side mission, and he explains the details of the chore on the way there. Apparently, the mafia have taken over a structure site belonging to Yusuf Amir, a large real estate developer who Playboy is aiming to impress. Playboy wants yous to take out the mobsters guarding the site, and regain control of it for Yusuf.

Deconstruction for Beginners Deconstruction for Beginners

Become in the auto in the alleyway to retrieve the weapons (a sniper rifle and grenades) and so walk into the window cleaning platform. Make your manner to the peak of the building, in order to give yous a clear view of the enemy lookouts. Take out the three lookouts (i-3 on diagram) using the sniper rifle, and and then accept out some of the guards on the ground to make life a little easier when you enter the structure site later. One time you've taken out as many guards as possible, go back to the platform and head into the construction site. You tin take the automobile in and so use it as cover.

Deconstruction for Beginners Deconstruction for Beginners
Deconstruction for Beginners

Take out anybody in your style, and then caput towards the first spousal relationship leader, who is represented past a ruby bleep on the radar. Accept cover at all times, and use the grenades to take out multiple enemies at once. There is a first aid kit on the upper level of the construction site, situated at the top of the ramp. Don't move out of embrace until yous are sure there are no more attackers. Soon, a helicopter arrives with backup for the last remaining matrimony leader. Once again, accept embrace and eliminate anyone in your way. Kill the last union leader to complete the mission.

Deconstruction for Beginners Deconstruction for Beginners

Phone Playboy wants Niko to practise some work for Dwayne. Playboy will cover whatsoever costs, since he owes Dwayne.

During the cutscene, Dwayne explains that he's pissed off at two things. Firstly, he's annoyed that Playboy doesn't want to coil with him anymore (instead he sends Niko) and secondly he'due south pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone called Jayvon, who patently was responsible for Dwayne going to prison. Niko sympathises with Dwayne because he sees a lot of himself in him. He and then offers to take care of Jayvon.

Ruff Rider Ruff Rider

Go to the arcade in Chinatown, where Dwayne'southward girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and you now have the choice of executing Cherise or letting her live. If you let her live, you'll meet her again afterwards on in the story, but information technology's entirely your choice and it doesn't affect your overall game progress.

Ruff Rider Ruff Rider

Become on the bike parked at the arcade and begin chasing Jayvon. Shoot him off the bike and brand certain he's expressionless, then pickup the money that he owes to Dwayne. Niko calls Dwayne to accommodate a meeting at the Cluckin' Bell in Algonquin, so he tin hand over the coin.

Ruff Rider Ruff Rider

Dwayne seems fairly depressed with how things have been going since he got out of prison house. He says 1 of the things he lost was a strip club in Bohan called "The Triangle Club", which was taken over by gangsters afterward he got sent to jail. Niko promises to take information technology back for him.

Undress to Kill Undress to Kill

Enter the strip club in Bohan, but don't enter with a weapon drawn or security will attack you. There are three managers inside the club, and the kickoff thing y'all'll need to exercise is work out who they are. Approach the first two men you come across when you lot enter the strip gild, and heed in on their conversation. They will reveal the location of the start manager, Jose, who is in the staff room counting coin. Get out Jose for now, and arroyo the stripper and the human being continuing beside the phase. The conversation will reveal that the homo (Javier) standing adjacent to the stripper is the second manager of the lodge. Don't kill him yet, instead get to the back room where the third manager is located, so that you at present accept the locations of all three managers.

Undress to Kill Undress to Kill

The locations of the managers should now be highlighted on the radar. Become back to the first managing director (Jose) and kill him silently using fists, a baseball bat or a knife, so that you don't attract attention from the security. Jose has a gun, so kill him before he manages to fire a shot in, otherwise security will be alerted. Now arroyo the second manager who is standing by the stage, and take encompass behind ane of the tables in the club. Kill him, so accept out the security men who assault you afterwards. Once most of the security people are gone, exit the club and follow the 3rd manager, who attempts to escape in a motorcar. Perform a drive-by shooting and finish him off to consummate the mission.

Undress to Kill Undress to Kill

There is a growing tension between Playboy X and Dwayne. Playboy now says that Dwayne is starting time to "get on his nerves." Playboy wants y'all to eliminate someone who has apparently been bad-mouthing him. He hangs out with his team at the basketball courts on Exeter Avenue. You lot need to accept a photo of the squad with your new cellphone (given to y'all by Playboy 10) and and then transport him the photo so that he tin tell y'all which one to kill.

Photo Shoot Photo Shoot

There are five people in the basketball court. Become a photograph of them and send it back to Playboy, but don't become too close to them or they will spot you. Playboy volition call yous a few seconds subsequently and tell you which 1 to kill - each fourth dimension you do the mission it'southward a different person, so y'all can't kill the aforementioned person every fourth dimension! If you impale one of the targets earlier Playboy gets back to you, the crew volition carve up upwards and you'll take to kill all of them, but if you follow the instructions this shouldn't be the case.

Photo Shoot Photo Shoot

Yous can kill Marlon and the other gang members by shooting through the fence, y'all don't need to go into the basketball court. Once he is dead, the mission is over.

Photo Shoot Photo Shoot

Phone Playboy calls to express his displeasure at your handling of the strip society situation. He doesn't want yous helping Dwayne if information technology's going to "mess up his business interests."

Phone Michelle calls and says it'south important that you meet her at the United Liberty Newspaper building in Algonquin.

Phone Mallorie is concerned that something has happened to Roman, because he didn't come home last night.

Michelle reveals that her real name is Karen, and takes Niko to meet a friend in office 396. The human (who refuses to reveal his name) wants Niko to find out about a person chosen Oleg Minkov, who lives in Iroquois back in Hove Beach. Go to Oleg's flat and notice out anything yous tin can about him.

Wrong is Right Wrong is Right

When Niko arrives the flat is empty, and so he kicks the door downward and calls the friend from U.L. Newspaper. He tells yous to check Oleg's emails, and retrieve with whatsoever information that would indicate his current whereabouts. Access Oleg's emails and click on the latest email from "Vasily". It talks about a meeting at a jewellery shop on Tulsa Street. Niko calls back and the man tells him to kill Oleg at the jewellery store.

Wrong is Right Wrong is Right

Get a motorcar and terminate in the yellow mark at the destination. Oleg attempts to escape, so chase him downwards and kill him. When yous reach Niggling Italian republic in Algonquin, Oleg volition take a route which becomes blocked past construction material, and then apace reverse out of there and find a unlike route. Eliminate Oleg to consummate the mission.

Wrong is Right Wrong is Right

Phone Playboy X wants you to go and run across him. He has an important matter to discuss.

Dwayne has irritated Playboy X to such an extent that he now wants him dead. Playboy wants Niko to carry out the hit for him, just Niko says he'll have to take time to consider it. Playboy will be in affect shortly.

Phone Dwayne calls before long after the cutscene and reveals that he wants Niko to kill Playboy X! Y'all now have a decision to make.

Phone Playboy Ten calls to inquire Niko if he has reached a decision yet. Niko says he knows what he'south going to do, and you at present have the choice of killing either Playboy X or Dwayne.

Who you decide to impale is entirely your selection. Each option has its own benefits, though killing 10 appears to exist the favoured option amongst the majority of GTA IV fans. Killing Playboy X will earn you his loft (which will act equally a new safehouse) in addition to a new outfit, and information technology as well means that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne will earn y'all $25,000 just Playboy refuses to speak to you later, and then at that place are no other benefits apart from that.

The Holland Play The Holland Play

If you decide to kill Playboy X, head over to his flat in North Algonquin. He has four or 5 people protecting him in his apartment, and so be prepared with plenty of ammo and armour. Accept embrace behind the door at the elevator, and eliminate each of the guards in the apartment. Throwing a grenade into the apartment should take care of most of them.

The Holland Play The Holland Play

Approach Ten, and he will jump across the roof to the opposite edifice, and attempt to make a run for it. Brand your way to the ground flooring and follow him. More of Playboy'south guards arrive in a drastic bid to protect him, so target them and shoot them, but don't worry about X getting away considering he will achieve a dead end. Use the pistol to execute Playboy X for a cinematic execution.

The Holland Play The Holland Play

Killing Dwayne is considerably easier if yous wish to choose that option instead. Go to his apartment, walk into the yellow mark and watch the cutscene which follows. Kill Dwayne's crazy bat-wielding friend, and and then utilise the pistol to execute Dwayne.

The Holland Play The Holland Play

Phone Mallorie believes that Roman has been kidnapped by some Russians that he owes money to. This phone call is the start of the mission "Hostile Negotiation."

In this mission y'all demand to rescue Roman, who is existence held earnest by Dimitri's men at a warehouse off Lompoc in Bohan Industrial. Ensure y'all have full health, armour and plenty of ammo before starting the mission. In that location aren't any peculiarly hard aspects of the mission, but you'll need to have out a lot of attackers which requires a fleck of fourth dimension and patience.

TXT Dimitri sends a text message containing a photo of Roman with a gun confronting his head.

Hostile Negotiation Hostile Negotiation

Walk into the yellow marker at the warehouse when you are ready to begin. Roman is being held on the top flooring of the warehouse. When you take control of Niko, he will automatically take cover behind the wall. Accept out each attacker 1 at a time, and don't motility out of cover until you are sure there are no more gunmen. Blind fire if necessary. There is a first aid kit straight ahead if y'all need whatsoever health. Try to impale as many attackers on the first floor from the ground floor before going up there - this will make your job a lot easier when you somewhen do reach the first floor.

Hostile Negotiation Hostile Negotiation

Once you've taken out every bit many people every bit possible, move upward to the first floor and immediately wait for comprehend. Take out any remaining attackers, and so motility towards the second flooring. If you need whatsoever health, the kickoff aid kit on the ground floor should have respawned by now, and so go dorsum down and collect it.

Hostile Negotiation Hostile Negotiation

Turn left every bit soon equally you reach the second flooring, and again find cover. There'southward a start help kit on the wall upwardly alee should you lot require it. Have out anyone in your way, and then proceed to the meridian floor where Roman is being held by his kidnapper.

Hostile Negotiation Hostile Negotiation

You'll know when yous have reached the top flooring considering the arrow on the green radar blip will disappear. When you enter the room where Roman is existence held, Roman and his kidnapper emerge from behind a desk. Yous need to utilize free-aim to kill the kidnapper and costless Roman. Shooting him one time in the arm should be plenty, just be careful non to fire at Roman. Once you have successfully freed Roman, follow him out of the warehouse and take him back to the safehouse in Bohan. The mission ends with a lecture from Niko near Roman's gambling addiction.

Phone Roman calls to say he has purchased a safehouse in Algonquin. You can at present save your game there.

U.L.P.C. want Niko to observe someone, and he'll need admission to a police computer in lodge to do and then. Niko is informed that in return for doing these jobs, U.L.P.C. "may or may not" assistance Niko wait for the person that betrayed him many years agone.

TXT Your contact sends you a text message containing a photo of the target. You'll need to upload this photograph to the police reckoner in club to obtain the location of the target.

Portrait of a Killer Portrait of a Killer

Discover a police auto and access the on-board reckoner. The easiest way to get a police car is to dial 911 on the cellphone, and then steal the auto once the cops go far. Lose your wanted level once you have the car, so stop and access the reckoner. Select 'Search Police Records' followed by 'Search by Photograph', and so upload the photo of the target sent to you by the contact. His name is Adam Dimayev, and he's wanted for financing terrorist action. Marking Dimayev's hangout on the radar, and and so go later him.

Portrait of a Killer Portrait of a Killer

The hangout is occupied past around ten people, and your contact states that you must eliminate all of them. Start on the upper level of the hangout (Yorktown Avenue) before dealing with the guards on the lower level (Valley Forge Avenue). There is no time limit, so you tin take equally long as you like to eliminate all of them. Y'all can accept them out systematically i-by-one (using cover backside the various objects in the environment) or you tin just launch grenades and take them out several at a time. If you need wellness at whatsoever fourth dimension, get to Yorktown Avenue where there are no attackers present and dial 911 for paramedics. The paramedics will then arrive and requite you lot health, only only at a cost.

Portrait of a Killer Portrait of a Killer

Phone The contact congratulates yous on a task well done, and says you are ane step closer to finding the man you are subsequently.

Some guy is moving a lot of coin for terrorists, and U.50.P.C. need him "neutralized." Grab a vehicle and get to the Civilisation Plaza. A helicopter is seen leaving from the helipad, and equally per the instructions, you must follow it to its destination earlier attempting to steal information technology. The hunt ends at Kunzite Street, Westminster. Let the helicopter land, then move in and take it.

Dust Off Dust Off

When yous drive in towards the helicopter, at that place are 3 guards up alee, and so bulldoze at total speed and have out every bit many as you tin can by but running them over. Then become out of the vehicle, take comprehend and eliminate any remaining guards.

Dust Off Dust Off

Get in the chopper and fly to the dropoff point on the due south side of the airport. Land at the location indicated past the yellow bleep on the radar, and and so a cutscene will bear witness two FIB agents taking command of the chopper. Mission complete. Niko calls the contact later on the mission, who says that his men "take the chopper" and "will go it back to you" soon. Plainly you're going to use the chopper afterward to eliminate the guy they are after.

Dust Off Dust Off

Officer McReary is the mystery human. You met him briefly during the mission "Street Sweeper." McReary states that he "knows all about" Niko's activities, and threatens to expose him unless Niko does some piece of work for him. Some guy is blackmailing McReary, but he doesn't know who it is. He has arranged to do an substitution with McReary by the Humboldt River off Silicon Street, and he told McReary to call him there from the viewpoint.

Call and Collect Call and Collect

When you arrive at the viewpoint, Francis volition send a text message containing the phone number of the blackmailer, and you must call this number and look out for a person answering their phone, and so that you know which person to kill. Keep talking to the blackmailer until you place him.

Call and Collect Call and Collect

Impale the blackmailer once yous have identified him, collect the storage device for Francis, and then lose your ii-star wanted level. Once that is done, take the photographs on the storage device back to Francis to finish the mission.

Call and Collect Call and Collect

Phone U.50.P.C. call to say that "the chopper is prepare" and that yous must use information technology with Little Jacob to take out the target.

Run into Niggling Jacob at the salve one thousand off Grummer Road and go into the chopper. The target is in another chopper, flying effectually Freedom Metropolis, and you'll need to follow him and expect for an opportunity to take it down. U.Fifty.P.C. don't desire any civilian casualties, so you'll have to wait until the target is flight over the water before firing a shot at it.

Paper Trail Paper Trail

Once you reach the water beyond the Broker Bridge, get shut to the chopper and stay level with it on the correct paw side so that Little Jacob tin get a adept shot in with the RPG.

Paper Trail Paper Trail

Once the chopper is down, have Jacob back to the helipad at Union Drive East to consummate the mission. Niko calls U.L.P.C. afterward to confirm that the hit was carried out successful. The contact acknowledges your work, and agrees to call you when/if he finds any information on the person you are looking for.

Paper Trail Paper Trail

Phone Packie McReary calls to offer y'all some work. You can accept missions from Packie by following the "PM" icon on the radar.

A lawyer called Tom Goldberg (of Goldberg, Ligner & Shyster) has some dirt on McReary, and McReary wants him dead. Goldberg has bodyguards, and then McReary wants you to get ane-on-one with him by arranging a job interview. Y'all'll demand to look nice for the interview. McReary will e-mail yous more details shortly, so head over to an internet cafe after the cutscene.

Final Interview Final Interview

Access one of the computer terminals at the cyberspace cafe, and click on the "Goldberg, Ligner & Shyster" advertising to access their website. So get to the "Careers" page and submit your resume. Niko calls Francis after you leave the buffet to confirm that the application has been sent. Y'all now need to look on a telephone call from GLS. You can kill time past doing other missions and activities, or you can advance time by six hours by saving your game at the safehouse.

Final Interview Final Interview

Eventually, Karen from GLS will phone call to accommodate an interview with Mr. Goldberg. The time of the interview will be added to your organizer automatically - you demand to be at the lawyers' role past 12:00 the following day. Now head over to Perseus and buy yourself some new clothes. You'll need a suit, a tie and some nice shoes for the interview.

Final Interview Final Interview

Once you have everything you need, head over to the lawyers' part (indicated past the necktie icon on the radar) and walk into the yellow marker to begin. Get and talk to the receptionist, and then follow her to Mr. Goldberg's office. The interview will brainstorm, and a few seconds after yous volition take command over Niko. Stand upwards when y'all are ready to impale Goldberg, kill him so retrieve the files from his desk. The receptionist triggers the alert, and you now accept a two-star wanted level. Nail one of the windows in the office, leap outside and become rid of the cops. Take the files dorsum to McReary one time you're done.

McReary wants Niko to take downward a drug dealer (called Clarence) in East Holland for $2000, merely Niko demands $5000 instead. McReary says information technology would take too long for him to collect all the testify confronting Clarence, so he wants to salve himself some work by getting Niko to perform a hit.

Holland Nights Holland Nights

Caput over to the projects in East Holland, and ensure that you have plenty of wellness and ammo before beginning. McReary recommends getting to the second floor before you begin shooting anyone, but you can do it in any way you like. Once you reach the third floor, at that place are gunmen taking cover upwardly alee, and a first assistance kit on the wall to your right. Have them out, and a third gunman will come down the stairs behind yous, so picket out. Remain cautious every bit you approach the roof - in that location are several more gunmen waiting there. Once anybody has been eliminated, arroyo Clarence and yous will have a choice to make - you can either execute him or decide to let him live. Walk away if you wish to spare his life, you'll meet him later on if this is your choice.

Holland Nights Holland Nights

If y'all desire to impale Clarence and you lot wish to avoid any unecessary shootouts, become back onto the road earlier inbound the projects at the outset of the mission, and use your sniper rifle to zoom in on Clarence on the second floor. Kill Clarence, and evade the ii-star wanted level to complete the mission. If you don't get the shot right the starting time time, Clarence volition flee and you will have to enter the projects and do things the hard fashion.

Holland Nights Holland Nights

If y'all spared Clarence's life, or if you decided to kill him the difficult way, a 2-star wanted level is gained and police environment the projects. Most of them will occupy the west half of the complex (which is the chip you are currently at) so head over to the east section and go down the stairs that mode. Plough left when you attain the lesser, and then left again. Apply the gate to become out, so find a vehicle and evade the cops. If you're lucky, you should be able to escape from the projects without having to face up any cops at all.

Holland Nights Holland Nights

It becomes apparent that Clarence was just the boss of the organization, and now his chief lieutenant has taken over. McReary needs y'all to take him out. He has left a sniper rifle for y'all in a car across town.

Lure Lure

Go far the auto and then head to the dealer'due south apartment off Denver Avenue. Become to the rooftop of the building opposite the dealer'due south apartment, and dial his phone number (545-555-0122) to lure him to the window.

Culling ways to lure the dealer to the window are:

  1. Shoot the satellite dish outside the dealer'south window (he'll get up to find out why his TV stopped working).
  2. Shoot the television receiver screen within the dealer's house (you lot won't have much time to shoot him if y'all cull this method).

Lure Lure

Assassinate the dealer when he goes to the window, and then leave the building to consummate the mission.

Lure Lure

Packie introduces you to his mother and his sister, Kate. Kate seems interested in Niko, simply Packie warns him to stay abroad from her. After the cutscene, get in a car with Packie and go to the harbor warehouse on Emerald Street. Packie wants to get up on the roof of the warehouse and then you can get a clear view of the deal that's going down with the triads. Climb onto the objects, spring onto the ledge, shimmy beyond, and so climb onto the roof. A short cutscene will evidence a boat arriving with some boxes which Patrick wants to steal. His plan is to wait until the dealers take loaded the boxes into the truck, and then steal the truck and return it to a garage.

Harboring a Grudge Harboring a Grudge

Climb downwardly the mini cabin, find comprehend, and begin taking the dealers out. Molotovs or grenades would be useful at this point, as there are a lot of attackers. Packie will assist you (from the roof) and detract some of the attention. There are several dealers inside the warehouse, and so be cautious when you arroyo it.

Harboring a Grudge Harboring a Grudge

Steal the truck and wait for Packie to make it, then accept the truck to Ray Boccino's lockup in Westminster. Some more than dealers volition brainstorm chasing and shooting at the truck in one case you exit the warehouse, so drop a few grenades to become rid of them. Packie introduces you to Ray at the end of the mission, and Ray agrees to call you some time with some piece of work.

Harboring a Grudge Harboring a Grudge

Packie and his friends desire to rob the mafia subsequently Ray tipped them off about a big payment they received. Notice a four-door auto and drive to the waste management plant under the Algonquin Span, where the mafia are currently situated. Climb over ii fences to get into the depot, and waste whatever guards outside. Grenades may exist useful here, just exist sure to take cover at all times. Packie and the guys should exist able to handle a few of the guards, merely y'all'll need to bargain with virtually of them. Follow the guys inside once the guards accept been taken out. There's a first aid kit at the door should you need whatever health.

Waste Not Want Knots Waste Not Want Knots

Notice cover as soon as yous enter the edifice, and one time once more option off each of the guards one at a time. Get for the guard whose up in the part before going for the others. When you lot are set, proceed towards the office at the top of the stairs where the cash is stored. Spotter out for more guards.

Waste Not Want Knots Waste Not Want Knots

Once y'all have nerveless the cash, more than guards will enter the building and begin firing. Clear the ones nearest the get out and so make an escape - leave Packie's friends to deal with the balance. See Packie outside and so swim towards the boat. Wait for Packie to become on, and take him to the pier beyond the East Civic Span to complete the mission.

Waste Not Want Knots Waste Not Want Knots

Phone Packie asks if you can practice him a favour by taking his sister Kate on a date. The McReary brothers are concerned about her because she hasn't been out in a long fourth dimension. Give her a call.

Phone Ray Boccino calls and invites you to meet him at Drusilla's in Little Italian republic (Algonquin) for some work.

TXT Packie and his brothers take a big task planned, but you'll need a adjust and tie start from Perseus in Algonquin first. You lot need this in guild to starting time the mission "Three Leafage Clover".

Packie introduces you to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is being involved in family business. Afterwards the cutscene, find a four-door car and take your partners to the depository financial institution in Algonquin. Packie explains the plan on the manner at that place - each person is going to take out a security guard each when they arrive, and then Packie and Michael will handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives in one case the situation is under control.

Three Leaf Clover Three Leaf Clover

During the raid, Packie and Derrick begin arguing, and Michael gets shot by one of the civilians. Later on the cutscene, go downwards to the vault and become the money. The cops become aware of the robbery, and soon the unabridged building is surrounded by LCPD and North.O.O.S.East. officers. Make your fashion out of the edifice and take cover behind a tree.

Three Leaf Clover Three Leaf Clover

Take out the cops and protect Packie and Derrick - so follow them into the alleyway and clear the path. Use the steps equally comprehend, and throw a couple of grenades to take out the cops up ahead. All the N.O.O.Southward.E. officers must exist eliminated before Packie and Derrick tin proceed. Once they practise, follow them, and once again clear the path.

Three Leaf Clover Three Leaf Clover

When you attain Chinatown, watch out for the cops who are situated on the burn down escapes in a higher place you lot. Once more, clear the path for Packie and Derrick, so follow them downwards the aisle. More police arrive in a chopper, so Packie decides to use the subway every bit an escape road. Follow Packie and Derrick into the subway, and kill the two police officers immediately to your right as you enter. Use the pillars as encompass when you reach the area with the ticket machines, and take out anyone who is in your fashion.

Three Leaf Clover Three Leaf Clover

There is a kickoff aid kit attached to one of the pillars, so grab it if y'all need health. Follow Packie and Derrick down to the platform, and utilise the third (terminal) pillar equally cover. Throw some grenades across to the other side to have out the attackers, and and so follow Packie and Derrick onto the tracks. Watch out for oncoming trains!

Three Leaf Clover Three Leaf Clover

Once you accomplish street level, observe a iv-door car and become in information technology with Packie and Derrick. You'll need to cross the Algonquin Bridge to get back to Packie'due south place in Dukes, but police have blocked it off, and then it is recommended that y'all lose your wanted level earlier attempting to cross the bridge. Use alleys and small roads when trying to escape from the cops - yous'll lose them much easier that way. Take Packie and Derrick dorsum to Middleton Lane to complete the mission, and enjoy your hefty $250,000 reward.

Three Leaf Clover Three Leaf Clover

Phone Gerry McReary has a business opportunity that he needs your assist with. Follow the "GM" icon on the radar to take missions from him.

Phone Packie wants you to practice some work for Derrick McReary, as a personal favour to him and Gerry. They say they will cover whatever expenses. Y'all tin can detect Derrick at the "DM" icon on the radar.

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Source: https://www.gta4.net/missions/chapter-two.php

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